![]() ![]() Quake II is fast approaching its 22nd birthday so it's great to see it be revitalised via this tech demo. Various stability fixes have also been implemented. Metal and glass surfaces are also made to appear more photo realistic thanks to Nvidia tweaking and improving the AI denoiser for the game. There are also now light shafts throughout the game, including underwater light shafts. Over 400 textures have been remastered by Nvidia, thereby increasing texture detail.Įlsewhere, support has been added for multiple reflection/refraction bounces so that a 'hall of mirrors' style effect is created. This includes dynamic resolution scaling so that the rendering resolution of Quake II adjusts on the fly with a bid to reach your desired frames-per-second goal. ![]() The 1.2 update adds extensive support for useful features. ![]() It runs on nearly all DXR-compatible graphics cards and includes the first episode of the game's shareware form, with the option to add your own licensed game data to receive the full game. It continues to feel a little strange in 2019 to be discussing a patch for such an old yet classic game, but there we are - Quake II RTX is worth checking out as a form of tech-demo for ray-tracing. The new drivers are also 'Game Ready' for Halo: Reach next week. Nvidia has released a major update to Quake II RTX so it shows off even more of that lovely RTX real-time ray-tracing technology. ![]()
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